
It had a theoretical top resolution of 720×350 and also had the ability to display to dual monitors. It also had CGA emulation meaning it could take a CGA game and render it in monochrome. It does seem like a set back in the fact it can only display 1 color but CGA cards could not do text very well and the Hercules card was backwards compatible with MDA (the monochrome display adapter) so it was very popular for business. Hercules Graphics – This popular monochrome standard actually came out after CGA in 1982. I’ve used the game Eye Of The Beholder as a guide to illustrate the differences between the standards. In 1981 RAM cost $8,800 per Mbyte compared to the end of the DOS era of 1996 at $29.90 per Mbyte of RAM (according to here). Remember that more colors and higher resolution requires more RAM and RAM could be expensive. Remember that computers began with very limited resources and those limited resources as well as cost kept initial color graphics on the computer limited. I’m not a fan of emulation but here it serves its purpose. Originally I took some crappy “point camera at screen and click” pictures but then I decided to hell with it and I just used DOSBOX and screenshots. There are many computer graphics standards but first I’ll go over the most basic ones that will be dealt with in a classic computer setup starting with the first color graphics standard.


if anyone wants to look any of this up in more detail there are plenty of sites and always Wikipedia. Well I’m only going to go over this quickly as a fast reference.
